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Kerbal Space Program is not an easy game and requires a lot of time investment to make decent headway, but for every milestone hit there is sense of accomplishment. These scenarios are best to tackle after getting the basics down. The Scenarios mode is where there are different set missions to complete, like completing a successful orbit. The Career mode requires a lot of time investment to slowly build up the Space Centre so you can create better rockets, but if you want to have full control over how your program grows then that is the best mode to play.
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Sitting from just a few feet away it was hard to read, so it is advisable to increase the UI size in settings for a more comfortable experience. All the tutorials are easy to understand and follow, though a gripe is the default text size setting. There is a lot to take in and the tutorials have been designed to help you build a basic rocket to something that can survive in Space, and then a craft that could land on Mun. Just hitting new game without touching those can lead to quite a bit of confusion, as I discovered. However before you venture into any of those the tutorials are a must. Kerbal Space Program has four modes to it which are Sandbox, Science, Scenarios and Career. It sounds like a simple task but beneath the comedic approach there is an advanced rocket building sim here that teaches players physics, as well as the theories around space travel. Kerbal Space Program has garnered a large following on PC where it properly released last year, mainly due to the rocket designs players can come up with to send their Kerbals to the Mun and beyond.
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